Tna impact midway game




















The game includes core features such as an extreme real-world environment, more than playable fighters with a variety of attacks, show the stamina of Characters, etc. The game mechanics are almost the same as its predecessors and offer a few new features and upgrades.

For the first time in the WWE series, eight wrestlers will compete at once; the royal rumble match has been retooled with new mechanics and elimination sequences. WWE 2K18 introduces a brand new carry system that allows the player to pick up or drag his opponent and place them in a specific spot. New game modes, upgrades, thousands of new moves and animations, free-roaming, and improved character customization systems are the most prominent features.

The game focuses on UFC Ultimate Fighting Championship while retaining realism concerning sounds, physics, and movements. It offers utterly real-time gameplay with all the real characters and locations.

Running attacks and striking attacks often are extremely awkward, and often just get lost in the shuffle. This has become a trend in next-gen wrestling games and Impact does little to nothing to reverse or even improve this trend.

Ultimate X Match Aside from the traditional singles, tag-team, handicap, and four-man free-for-all matches, TNA Impact boasts the exciting, jaw-dropping spectacle known as the Ultimate X Match. For those unfamiliar with TNA, the Ultimate X match consists of two ring-ropes mounted on elongated ring posts that extend high above the ring. These two ropes intersect, forming an X. A belt, or in this case, a large plastic X hangs from the center, the objective being to climb up and retrieve it.

Many wrestling games that include specialty matches stumble into the pitfall of making the matches themselves too linear. In reality, most specialty matches like Hell in the Cell or Ultimate X are known for their mind-blowing unpredictability, a trait that does not translate well into the digital realm.

Wrestling games often provide only a single method of achieving victory in such matches, which to be blunt, sucks. Although the Ultimate X match does present only a single way to win which is another timing-based mini-game , the unique environment of Ultimate X allows for some extra-curricular shenanigans that are quite enjoyable and make up for the linear way to complete the match.

I will actually go out on a limb here and say that the Ultimate X Match almost touches No Mercy-like levels of enjoyment, especially when facing human opponents.

Despite the long development time, Impact only sports a roster of 31, many of which are locked at the beginning of the game. Although the character models are nothing short of spectacular, the wrestlers themselves do not feel that different from each other during the game. There are no ground submission finishers or top-rope finishers, etc. Impact has neither. In fact, the two modes are actually mixed together in a cocktail of drudgery and disappointment.

After winning the TNA World Championship, Suicide gets jumped backstage, and ultimately ends up in a Mexican hospital with a severe case of amnesia. No longer masked, Suicide begins his path back to TNA as your created wrestler, competing in a small town in Mexico and a U.

The shallow roster really rears its ugly head within the story mode. You will often face nameless wrestlers instead of actual TNA stars, even after you make it back to TNA televised competition. It is hard to get enthused about pummeling some nameless fat guy in the six-sided ring as opposed to, say, any actual real wrestler. The shameful thing about the story mode is that there actually is potential.

Although the voice acting in the cinematic sequences is less than adequate, the sequences themselves are actually well executed and entertaining. If the mode had more depth and was less linear, I could definitely see an enjoyable story mode taking shape. As I mentioned, you begin the story mode as a fictional character, rather than an actual TNA wrestler.

Obviously, this is yet another drawback to the mode because it is impossible to play through the story as your favorite TNA grappler. You begin by selecting your attire and appearance from an underwhelming selection of outfits, facial features, and body types.

Or at the very least you need to play many matches in the various modes to build up "style points," which unlock moves and so forth. And when you finally are able to unlock moves and assign them to your wrestler, there is no visible demonstration of said moves within the create-a-wrestler interface.

So essentially, you are forced to choose blindly. CaW is often one of the most appealing features in any wrestling game. But, rather than make it a focus, Impact makes it a mere afterthought. Online players are restricted to singles matches, and can compete in a standard match, submission match, falls-count-anywhere match, or thankfully Ultimate X Match.

More things to add to our wish list, I suppose. Final Thoughts Unfortunately for many of us, TNA Impact is not going to be the game that raises the bar for wrestling games to come. Like many of you, I had high hopes for Impact, but sadly it fell short of those hopes, and did so with authority.

Despite its aesthetic prowess, the clunky and unresponsive gameplay, small roster size, and overall lack of substance make Impact a one-weekend rental at the very best. In the Ring: Face button focus is an improvement for some, but plays awkwardly overall, making for a generally frustrating experience.

Also there's a severe dearth of actual moves in the game. Graphics Outstanding. Have not seen any better in a wrestling game to date. Action Sport. See more at IMDbPro. Trailer TNA Impact. Clip Tna Impact: Realism. Tna Impact: Suicide Story. Photos 2. Add photo. Top cast Edit. Steve Borden Sting as Sting voice. Nelson Erazo Homicide as Homicide voice. Terry Gerin Rhino as Rhino voice.

Shawn Hernandez Hernandez as Hernandez voice. Low Ki Senshi as Senshi voice. Chris Parks Abyss as Abyss voice. The game received "mixed or average" reviews by critics, except for the Wii version, which received unfavorable reviews, according to Metacritic. The game would be re-released in for iOS. Midway Games originally announced a sequel to the game. Interactive Entertainment purchased the majority of Midway.

The TNA license was not included with the purchase. Copyright The image is from Wikipedia Commons. Wikipedia Page. Retrieved Archived from the original on Midway Games. TNA Wrestling.



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