Asus agp v3800 32m driver




















Avast Free Security. WhatsApp Messenger. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. Microsoft is done with Xbox One. Apple pulls Wordle clones. Windows Windows. Most Popular. New Releases. Desktop Enhancements.

Networking Software. Trending from CNET. Visit Site. Clicking on the Download Now Visit Site button above will open a connection to a third-party site. Full Specifications. What's new in version 2. Release August 26, Date Added September 8, Version 2. Click Next, select the "Display a list If Windows decides to play ball, it won't re-detect your card when you restart, and you'll be able to do the change-adapter routine again, this time pointing Windows to the drivers you actually want.

Switching to the VGA driver before you remove the first card, which is what various AGP graphics card manuals suggest, doesn't seem to help. You've got to swap cards, let Windows screw up the driver if it wants to, then switch to VGA, then install the proper driver.

If this doesn't work, nuking your Windows directory and reinstalling probably will. But if you're upgrading from some completely different graphics card, not another TNT board which Windows in its infinite wisdom can't tell from the new one, the problem shouldn't arise. At stock and overclocked speeds, respectively, it manages 45 and 50 frames per second in a timedemo of Quake 2's demo2. I ran the test over and over, though, and didn't see an improvement. No matter. The V is happy to overclock.

With the simple little TNTClk program, I managed to wind the V's core speed up to MHz MHz hung the computer, and I couldn't be bothered seeing if some intermediate value was stable, since the difference is minuscule. I couldn't find a ceiling for the RAM speed; it was still running fine, with only the tiniest of visible glitches, at MHz.

This is as far as TNTClk can wind it incidentally, pulling the memory speed slider all the way to the right consistently hung TNTClk, for some reason , and 18MHz faster than the popular shareware Powerstrip can manage. Monstrous RAM overclocking isn't useful, though; it's the core speed that really matters. It still managed better than 52 frames per second in by resolution, which is the highest my poor old 17 inch monitor can handle!

The Crusher demo, at by , scored This was about the speed of the old TNT-1 in by , on the same processor. The Ultra card is pushing four times as many pixels.

The TNT-1, at by , doesn't manage much more than 20fps in Crusher. The Crusher demo is so named, of course, because it's a worst case scenario. TNT2s are better suited to newer games, like the upcoming Quake 3.

The 32Mb RAM of top-end TNT2 boards isn't terribly useful even for these games, but it comes in handy for 3D rendering, allowing high-detail, high-speed previews of the kind that could only be done by very pricey workstations a few years ago. My favourite quick and dirty synthetic benchmark is WinTune 98 , and it showed less impressive results from the Ultra board. The overclocked V got a Direct3D score of megapixels per second, and an OpenGL score of megapixels per second; the overclocked Ultra scored and , respectively.

Which, by the way, is rather more than anyone needs, as are the ludicrous resolutions and refresh rates supported by all TNT2 cards. If your desk does not groan under the weight of a multi-kilobuck monitor, rest assured that as far as 2D goes, any old TNT2 can pump out more pixels than your screen can clearly display. If you don't want the V Ultra's video in and out and 3D glasses, it's pretty clear that the extra money isn't worth it just for the speed. So if you're considering a V already, the Ultra won't cost you a whole lot more.

But it probably won't give you a whole lot more performance, either. If you just want to play games, a cheap OEM card delivers much better value for money, and isn't really all that much slower, either. As all-bells-and-whistles graphics cards, the V Deluxe and the V Ultra are both winners, even if the 3D glasses aren't good for much.

But I suspect a lot of the people stampeding to buy an Ultra card just 'cause it's the fastest would do better by spending half as much on a slower plain TNT2, and putting the difference towards more RAM or a faster processor.

Or more games. AGP lets the graphics board rapidly access main memory for texture storage. Colour depth : The number of distinct colours that a piece of hardware or software can display. It's referred to as depth, and sometimes as bit depth, because of the concept of overlapping, stacked "bitplanes", planar arrays of ones and zeroes that, together, define the colour of each pixel.

The more bitplanes there are, the more bits per pixel, and the more bits per pixel, the more possible colours - number of colours equals two to the power of the number of bitplanes.

Cards that do more than 24 bit use the extra bits for mixing channels and other funky stuff - 24 bit is more colours than the eye can discern already. The image quality difference is not a large one; in Quake 2 you have to look hard to see the vague banding on walls in order to tell you're in 16 bit mode, and in a real game you don't have much time for that.

Games with funkier engines that do fog mixing and similar tricks benefit more visually from 24 or 32 bit, but since going for 16 bit will let you run a higher resolution at the same speed, most gamers opt for fewer colours.



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