This is useful for the targets to identify the position of the attacking enemy and quickly retaliate against them. Different weapons have different frequency of firing tracers. Some weapons like the M fire tracers on every shot. Some like the M4A4 fire tracers on every third shot. Different weapons have different firing sounds and different loudness to them. Silencers generally make the biggest impact to weapon firing noise.
In Global Offensive , a loud mechanical clicks are played alongside the firing sound when firing the final shots in a magazine, giving away that a player's magazine is near empty. Some weapons and sometimes equipment too have a secondary fire ability, activated by pressing MOUSE2 by default. Secondary fire is usually a weapon's specialty or a different trait of the weapon. On the buy menu , weapons are categorized by their types.
For categorization purposes, this wiki will categorize weapons from a real-life standpoint, loosely applying the categories of the original Counter-Strike. The only melee weapon featured in the Counter-Strike games is the basic knife.
The knife only works in very close range, but it is incredibly lethal and makes little noise. They are given on spawn and under most circumstances cannot be dropped. The Machete , once planned to be a usable weapon, is seen by A. Counter-Strike: Global Offensive introduced cosmetic knives that function identically to the basic knife but can be only received by unboxing.
In addition, there is a Gold Knife exclusive to the Arms Race gamemode, though its attributes also remain exactly the same as the basic knife. Pistols also known as handguns or sidearms are the secondary weapons in the Counter-Strike series, as well as the first weapons that can be used at the beginning of a match or upon respawning after death. Generally, pistols are weak when compared to primary weapons and have a low magazine capacity.
Despite these limitations, they are accurate with little recoil and have comparably fast reload times, and it is considered better to pull them out rather than reload any primary weapon due to their fast draw animation. Their cheap prices also make them good weapons to use on eco rounds. Shotguns are a type of primary weapon featured in the Counter-Strike series. Instead of firing a single hitscan bullet, they fire several hitscan pellets in one shot that combine to deal high damage.
The pellets in a shot are scattered, and spread at a distance, restricting their effectiveness to close range. They are fairly cheap, costing less than most rifles. Both shotguns suffer from heavy speed and range reduction, as well as being useless at long range, but excel at close-quarters combat and can deal extreme damage up close. Most shotguns cannot fire underwater. SMG, short for submachine guns, are a type of primary weapon featured in the Counter-Strike series.
Most submachine guns have a fast rate of fire, little to no speed reduction, and low to moderate recoil, making them very good for short-distance combat. Unfortunately, submachine guns are outclassed by rifles at long range because the latter inflict more damage, have better armour penetration, less damage dropoff, and are more accurate. Nevertheless, they are still useful for cash-strapped teams. Assault Rifles are a type of primary weapon featured in the Counter-Strike series.
The assault rifles featured in the Counter-Strike series are fairly expensive weapons with very high damage and recoil, but have relative speed reduction. Most assault rifles are equipped to fight enemy combatants at medium to long range. Sniper Rifles, as their name suggests, are made for extreme-range combat situations. In the Counter-Strike series, there are two types of sniper rifles: bolt-action sniper rifles and semi-automatic rifles nicknamed auto-snipers.
The former inflict heavy damage at the cost of punishing inaccurate users, but the latter have a faster firing rate at the expense of lower damage. Due to their strong killing power, their price is on the higher end of the spectrum.
To discourage hipfiring and close-quarters fighting with these weapons in general, the crosshair will not show up when using these weapons. Machine Guns are a type of primary weapon featured in the Counter-Strike series. They are made for defensive or suppression combat, being extremely heavy and generally expensive weapons with fast firing rates and large magazine size.
Eventually, the introduction of the Negev in Global Offensive brought the total number of available machine guns to two. The M60 was expected to appear in the original Counter-Strike but was cut for unknown reasons. Due to serious balance issues with the weapon, the maps featuring them are removed during development.
They can still be found in some Counter-Strike custom maps, and reappeared officially in Deleted Scenes. Note the left-facing ejection port. Counter-Strike is one of the earliest and most infamous examples of having weapon view models that appears to be weapons intended for left-hand use when used in the right hand mode and vice versa.
In reality, most of the weapons featured in Counter-Strike do not have left-hand variants due to the majority of the users being right-handed. Even if they do exist, using a left-hand weapon with the right hand will cause many inconveniences, such as having the user being showered by the ejected cartridges due to the ejector port being on the left side.
This can cause severe burns in real life as the ejected cartridges may fly towards the person who is using the weapon in which this serious issue is reflected with left-handed infantry who had to wield weapons meant for right-handed individuals. This also results in extremely awkward bolt pulls in bolt-action rifles since the nondominant left hand holding the front of the weapon now needs to move back and pull the left-facing bolt back towards the user's chest.
The cause of this is because that the modeler of the weapons, Minh Le , had a preference to originally create left-handed view models instead of right-handed view models, as he is left-handed.
Due to the majority of the players being right-handed, players were confused by the left-handed view models. So the option of flipping the view model was added. In order to save time and resources, the right-handed view model is a mirror of the left-handed view model, thus causing the aforementioned problems.
In Global Offensive , the problem is fixed - weapons are correctly shown in the right-handed mode, although the left-handed mode is still just a simple mirror of the right-handed mode.
Counter-Strike Wiki Explore. Office Assault Agency Italy Militia. Explore Wikis Community Central. Register Don't have an account? History Talk 4. Do you like this video?
Play Sound. Main article: Ammunition. Main article: Inaccuracy. Main article: Bullet Penetration. Main article: Tagging. Global Offensive. Knife CT. Knife T. Bowie Knife. Butterfly Knife. Falchion Knife. Flip Knife. Gut Knife. Posted 25 December - PM. Posted 02 January - PM. Posted 05 January - PM. Posted 19 June - AM. Community Forum Software by IP. Sign In Create Account. Setti :. Javascript Disabled Detected You currently have javascript disabled.
Please log in to reply. Because some guys like me has to re-install the game due to crash textures when they download skins. With this way, you can download the file of the category you want in a few minutes. So it's not needed to re-download the whole game. Posted 22 December - PM Maybe the problem isn't the skins. Maybe is your Gpu graphic card Do you had this problem in the past?
Posted 24 December - PM can you upload a backup for the sprites folder? Posted 25 December - PM I will upload it when i will be back in my home I am in my village right now. Posted 02 January - PM can you upload a backup for the sprites folder? A backup for Sprites folder is now available.
0コメント